D1 Seminar: Compute-Based Rendering across the Board: Efficient Methods for Meshes, Point Clouds and Radiance Fields
Next D1 Seminar, entitled "Compute-Based Rendering across the Board: Efficient Methods for Meshes, Point Clouds and Radiance Fields", will take place on March 15 at 10 am, in room A006. Abstract: Dr. Kerbl will present his on-going research on compute-based rendering and its use across 3D representations and applications. Modern 3D content, both synthetic and […]


