Visibility computations: From discrete algorithms to real
algebraic geometry
Thorsten Theobald (Technische Universitaet Muenchen):
Visibility Computations: From Discrete Algorithms to
Real Algebraic Geometry
We investigate visibility problems with moving viewpoints in
$\mathbb{R}^3$ that naturally arise when representing a crystal
by a set of balls. Algorithmic solutions to these problems lead
to some fundamental geometric problems, such as:
Under which conditions do four unit balls in $\mathbb{R}^3$
have only finitely many common tangent lines? What is the maximum
number of tangents in the finite case?
In [1] it is shown that if the four centers are not collinear
then finiteness is guaranteed, and the maximum number of common tangents
is 12. In this talk, we also discuss the underlying enumerative geometry
problems when the bodies are combinations of polytopes and balls.
In particular, we compute some tight bounds for the maximum number of
common tangent lines in these cases.
References:
[1] I.G. Macdonald, J. Pach, T. Theobald: Common tangents to four unit
balls in R^3,
Discrete and Computational Geometry 26(1), pp. 1-17, 2001
[2] T. Theobald: An enumerative geometry framework for algorithmic line
problems in R^3,
Manuscript, 2001
Sylvain Lazard
Last modified: Mon Dec 17 12:15:55 MET 2001